Metal, dust, and the desperate strength of someone with nowhere left to run.
I was involved from the briefing stage, proposing changes that made the scene more cinematic and intense. To emphasize Mine’s presence, I placed him mid-action with his hammer, turning the collapsing mine behind him into a core storytelling element rather than just a backdrop.
In the character design, I aimed for a blend of mechanical realism and emotional weight — merging the delicate animatronic feel inspired by Hugo with the raw power of heavy construction and agricultural machinery.
// Illustration created for the Tales from the Elsewhere promotional video, fully structured in independent layers for animation, camera movement, and atmospheric effects.