Hezekiah in a Saloon

A dead room that still breathes — and watches

The artwork was structured in independent layers to enable camera movement, dynamic lighting, and flexible post-production adjustments. Beyond the initial briefing, I expanded the environment with story-driven details:
– Hezekiah’s footprints pressed into fine sand across the wooden floor;
– broken furniture hinting at past conflict;
– fragmented light slicing through the shutters, amplifying decay and desolation.

The result isn’t just a character shot — it’s a living environment, rich in texture and atmosphere, crafted to function both as a standalone illustration and an animated sequence. Artistic direction aligned with technical workflow.

//Illustration created for the Tales from the Elsewhere Kickstarter promo video, fully designed for animation with layered depth and narrative intent.

“Every detail is an open wound in the room — Hezekiah is just the one walking through it.”