A dead room that still breathes, and watches.
The artwork was structured in independent layers to enable camera movement, dynamic lighting, and flexible post-production adjustments. Beyond the initial briefing, I expanded the environment with story-driven details:
– Hezekiah’s footprints pressed into fine sand across the wooden floor;
– broken furniture hinting at past conflict;
– fragmented light slicing through the shutters, amplifying decay and desolation.
// Illustration created for the Tales from the Elsewhere Kickstarter promo video, fully designed for animation with layered depth and narrative intent.