Hezekiah in

a Saloon

A dead room that still breathes, and watches.

The artwork was structured in independent layers to enable camera movement, dynamic lighting, and flexible post-production adjustments. Beyond the initial briefing, I expanded the environment with story-driven details:
– Hezekiah’s footprints pressed into fine sand across the wooden floor;
– broken furniture hinting at past conflict;
– fragmented light slicing through the shutters, amplifying decay and desolation.

// Illustration created for the Tales from the Elsewhere Kickstarter promo video, fully designed for animation with layered depth and narrative intent.

“Every detail is an open wound in the room, Hezekiah is just the one walking through it.”

The result isn’t just a character shot — it’s a living environment, rich in texture and atmosphere, crafted to function both as a standalone illustration and an animated sequence. Artistic direction aligned with technical workflow.