• Home
  • About
  • Portfólio
  • Home
  • About
  • Portfólio
Get a Quote

Brucius & Lizzy

All,  Stylized Character

A scene crafted to reveal more than bodies — a moment where identity fractures, vulnerability surfaces, and two rebels stand exposed beyond war and duty.

fevereiro 26, 2026 / Comentários desativados em Brucius & Lizzy
leia mais

North’s Shaman, Variant II

All,  Stylized Character

A stylized reinterpretation of the Spirit Shaman, crafted for the visual demands of mobile gaming while preserving the character’s ancestral weight and supernatural depth.

fevereiro 26, 2026 / Comentários desativados em North’s Shaman, Variant II
leia mais

Siggi’s Headlock

All,  Stylized Character

A scene designed to explore the chemistry between two warriors who fight each other without ever truly being enemies. The goal was to capture physical tension, subtle humor, and wordless intimacy — a narrative told through touch, strength, and the playful push and pull of control.

fevereiro 26, 2026 / Comentários desativados em Siggi’s Headlock
leia mais

Gléasanna an Fhómhair

All,  Stylized Character

Character created to explore a new, more stylized and cartoony aesthetic while keeping symbolic depth. A tiefling druid inspired by Celtic nature lore.

fevereiro 26, 2026 / Comentários desativados em Gléasanna an Fhómhair
leia mais

Valyrian Daar

All,  Stylized Character

Character designed to explore elegance, movement, and lethality in one silhouette — a dragonborn rogue shaped to balance charm, danger, and visual identity.

fevereiro 24, 2026 / Comentários desativados em Valyrian Daar
leia mais

Mine Escaping the Oilers

All,  Scenery

Illustration created for the Tales from the Elsewhere promotional video, fully structured in independent layers for animation, camera movement, and atmospheric effects.

fevereiro 24, 2026 / Comentários desativados em Mine Escaping the Oilers
leia mais

Temequii Digging a Grave

All,  Scenery

Illustration created for the Tales from the Elsewhere Kickstarter promo video, built in fully separated layers for animation, lighting effects, and controlled camera movement.

fevereiro 24, 2026 / Comentários desativados em Temequii Digging a Grave
leia mais

Hezekiah in a Saloon

All,  Scenery

Illustration created for the Tales from the Elsewhere Kickstarter promo video, fully designed for animation with layered depth and narrative intent.

fevereiro 24, 2026 / Comentários desativados em Hezekiah in a Saloon
leia mais

The Ruination

All,  Scenery

A distilled overview of Clockworld — the moment our world collided with something that should’ve never crossed over.

fevereiro 18, 2026 / Comentários desativados em The Ruination
leia mais

Mudo Walks Away

All,  Realistic Character,  Scenery

Justice weighs heavy — sometimes on the holster, sometimes on the soul. Instead of simply depicting Mudo leaving the saloon, I expanded the narrative by adding hanged criminals in the scene — a stark reminder of his role as the law’s enforcer and the burden that comes with it.The narrow, snow-covered back alley becomes a metaphor for the hidden, dirty side of justice — the side only he faces. The contrast between the warm, lively saloon and the cold solitude outside reflects his fragile emotional state, worsened by alcohol. In the second variant, I introduced the ghosts of the criminals he sentenced. Translucent, restless figures that heighten the psychological tension and visualize the guilt that follows him everywhere. The scene becomes richer, more symbolic, and more cinematic than the initial briefing suggested.   // Illustration created for the Tales from the Elsewhere series, reinterpreting the original briefing to deepen Mudo’s psychological and symbolic layers. Justice stands in the sunlight — but those who carry it walk in the dark In the second variant, I embraced full cosmic horror, heavily inspired by Lovecraft, Stephen King’s IT, and films like Event Horizon, The Color Out of Space, and The Thing. Yun’s transformation was never meant to follow the trope of flesh tearing through fabric. Instead, it was imagined as something so incomprehensible that even her clothes become part of the creature. Designing a dark back alley within the Old West — a setting rarely shown in classic depictions — demanded research and careful composition. The result brings something unexpected to the genre while staying visually coherent. SEND MY PROJECT FOR REVIEW

fevereiro 17, 2026 / Comentários desativados em Mudo Walks Away
leia mais

Paginação de posts

Anterior 1 2 3 Próximo

© 2026 by malini.lab

  • Home
  • About
  • Portfólio
  • Home
  • About
  • Portfólio
Linkedin Behance Instagram