She may look like a doll, but she’s a weapon built for war. Born in Siberia’s frozen ruins and raised in the criminal underbelly of MegaCity 88, Katya has one true passion: massive weapons.
Brucius & Lizzy
A scene crafted to reveal more than bodies — a moment where identity fractures, vulnerability surfaces, and two rebels stand exposed beyond war and duty.
North’s Shaman, Variant II
A stylized reinterpretation of the Spirit Shaman, crafted for the visual demands of mobile gaming while preserving the character’s ancestral weight and supernatural depth.
Siggi’s Headlock
A scene designed to explore the chemistry between two warriors who fight each other without ever truly being enemies. The goal was to capture physical tension, subtle humor, and wordless intimacy — a narrative told through touch, strength, and the playful push and pull of control.
Gléasanna an Fhómhair
Character created to explore a new, more stylized and cartoony aesthetic while keeping symbolic depth. A tiefling druid inspired by Celtic nature lore.
Valyrian Daar
Character designed to explore elegance, movement, and lethality in one silhouette — a dragonborn rogue shaped to balance charm, danger, and visual identity.
Mine Escaping the Oilers
Illustration created for the Tales from the Elsewhere promotional video, fully structured in independent layers for animation, camera movement, and atmospheric effects.
Temequii Digging a Grave
Illustration created for the Tales from the Elsewhere Kickstarter promo video, built in fully separated layers for animation, lighting effects, and controlled camera movement.
Hezekiah in a Saloon
Illustration created for the Tales from the Elsewhere Kickstarter promo video, fully designed for animation with layered depth and narrative intent.
The Ruination
A distilled overview of Clockworld — the moment our world collided with something that should’ve never crossed over.