An arrogant, gifted dwarven engineer scarred by fire and armed with a Thunder Gauntlet.
The Revenge of the North
The last shaman of a slaughtered lineage summons forgotten spirits to turn pain into power — and claim justice by force.
Siggi, The Tiefling Warrior
A warrior shaped by two opposing deities, torn between the echo of peace and the pull of violence.
Desert Tracker
A pursuit specialist who turns hostile terrain into tactical advantage — no matter the planet.
Viking Huntress
A warrior carved by cold, precision, and endurance — a presence that dominates any landscape.
The Arizona Tenors
Tormented spirits who carry plague, suffering, and the echo of a death that refuses to rest.
Blood Oilers
Undead cyborgs engineered to spread infection, terror, and metallic nightmares across the Ruin.
Temequii vs. ClockWorld
The collision between the Wild West and supernatural horror, reimagined into one of ClockWorld’s most iconic images.
Mudo Walks Away
Justice weighs heavy — sometimes on the holster, sometimes on the soul. Instead of simply depicting Mudo leaving the saloon, I expanded the narrative by adding hanged criminals in the scene — a stark reminder of his role as the law’s enforcer and the burden that comes with it.The narrow, snow-covered back alley becomes a metaphor for the hidden, dirty side of justice — the side only he faces. The contrast between the warm, lively saloon and the cold solitude outside reflects his fragile emotional state, worsened by alcohol. In the second variant, I introduced the ghosts of the criminals he sentenced. Translucent, restless figures that heighten the psychological tension and visualize the guilt that follows him everywhere. The scene becomes richer, more symbolic, and more cinematic than the initial briefing suggested. // Illustration created for the Tales from the Elsewhere series, reinterpreting the original briefing to deepen Mudo’s psychological and symbolic layers. Justice stands in the sunlight — but those who carry it walk in the dark In the second variant, I embraced full cosmic horror, heavily inspired by Lovecraft, Stephen King’s IT, and films like Event Horizon, The Color Out of Space, and The Thing. Yun’s transformation was never meant to follow the trope of flesh tearing through fabric. Instead, it was imagined as something so incomprehensible that even her clothes become part of the creature. Designing a dark back alley within the Old West — a setting rarely shown in classic depictions — demanded research and careful composition. The result brings something unexpected to the genre while staying visually coherent. SEND MY PROJECT FOR REVIEW
Fan Yunxian “Yun”
The viewer is positioned crouched between old pews, as if hiding and witnessing something forbidden. This angle creates vulnerability and complicity. At the center of the scene, Yun focuses on her invocation, unaware of our presence — which heightens the tension and sense of imminent danger.